However, their armor is especially resistant to EMP weapons, and their narrow hulls and shield arcs allow for easier dodging of incoming projectiles when facing the enemy head on. Their length and few PD emplacements make them vulnerable to attacks from the side.įor the most part, their mobility ranges from average to below average, their shielding is weak, and flux reserves are unremarkable. Their strategy is to stay at range and pound enemies with their MAC's and long-range missiles - should the enemy attempt to close the distance, UNSC vessels will often find themselves with few options to fight back effectively. These cannons are able to fire at great range and deliver considerable damage, at the cost of a low rate of a fire and considerable flux usage. ![]() The defining feature of UNSC ships are their Magnetic Accelerator Cannons - enormous coilguns spanning nearly the entire length of the vessels. As it turned out, the ringed-shaped construct was not a Halo, but instead a dimensionally displaced Domain gate. When some of the researchers attempted to probe it, it activated what little energy reserves the construct had left to catapult the fleet through time and space to the edge of Persean sector. Lore (If it matters): A UNSC colony fleet was heading towards a new planet when it passed by small, derelict Forerunner Halo. I was bored one day, and decided to try to put together a halo-themed UNSC faction mod. ![]() I literally only used it in one line of code though.
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